Year: 2009
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During the big Thanksgiving sale on PSN last month, I finally downloaded ThatGameCompany’s Flower for a scant $4.99. I’m really glad that I did. Flower is a very simple game: you control the wind, and your goal is to collect flower petals. That’s it. In fact, in spite of any game-like characteristics that it might…
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A couple of weeks ago, I finished Batman: Arkham Asylum, and since then I’ve been struggling to come up with some anecdotal means of describing my experience with the game. I continued to put off the task as I played through the game a second time, but now that I’ve done that, the time is…
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I can’t tell you how many times I’ve started a dungeon crawl and never finished it (let’s not talk about Neverwinter Nights). I always get off to a strong start, meticulously building my character and scouring every inch of the introductory quest for loot. But for some reason, I always reach a point where I’m no…
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One of my very first cooperative gaming experiences was playing Teenage Mutant Ninja Turtles: The Hyperstone Heist at my friend Nick’s house. During the winter months Nick and I spent many hours on the floor of his room with his Sega Genesis, perfecting our Turtles (he was always Leonardo and I was always Michelangelo). And…