Year: 2013

  • Braid

    The controls are precise and the painterly visuals pair nicely with the minimal soundtrack to evoke a dreamlike experience. But what kind of dream is Braid? As I played through each challenge, the seemingly disparate bits of narrative and gameplay began to coalesce into a something much deeper.

  • Nine Hours, Nine Persons, Nine Doors

    When I started playing a Nine Hours, Nine Persons, Nine Doors a few months ago, I did not expect it to end the way that it did. I knew that 999 had multiple endings, but I was very surprised when my playthrough suddenly ended with what I can assume is the worst possible ending. Far be it from me…

  • Torchlight II

    When I finished Torchlight about a year ago, I gave the game some very high praise, calling it “a brilliant little game… blissfully simple… delightfully paced compulsion loop.” By the time I wrote these words, Torchlight II had already been announced. Runic Games was beginning to release images and videos and developer blogs detailing the advancements that they…

  • Journey

    For quite some time, I’d been planning on moving from my midwestern homeland of central Indiana to the arid paradise of Phoenix, Arizona. The impending journey was something that I was both very excited and very nervous about. In fact the this tumultuous combination was something that I kept repeating on twitter and my YouTube channel… and finally…

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