It’s incredibly convenient to have all of my computer games accessible in one place. But the bigger my Steam library grows, the more unwieldy it becomes. The process of deciding on a game to play becomes so overwhelmingly laborious, and I waste all of my recreational time scrolling through the list.

Wizorb is just the sort of game that would have remained buried at the bottom of my list—in a literal, alphabetical sort of way—for the rest of eternity. But for the past few months, I’ve cast off the plebeian task of choosing and let my friend Steven choose games for me. His first assignment was Thomas Was Alone, which turned out to be a real winner. He’s earned my trust.

Then Steven came to my humble home to present me with my next assignment: Wizorb, a breakout-style game set loosely within a story about the rebuilding of a town that has been destroyed by a baddie.

I plugged in my gamepad and went right to work, but the game was harder than it looked. Either the charming pseudo-8-bit aesthetic must have lulled me into a false sense of competency, or I’m just terrible at video game. To make matters worse, Steven was watching and laughing… between sips of the medium roast coffee that I buy in bulk using my mom’s Costco membership. Eventually, the shame got to be too much for me, so we played Castle Crashers instead.


I did come back to Wizorb a few days later. This time I played with my mouse instead of a gamepad. Apparently, games that require a fairly high degree of speed and precision work better with a mouse. I was able to successfully complete all of the stages. Too bad Steven wasn’t around to watch me redeem myself.

It was a fun game, but perhaps not one that I’ll spend 600 words rhapsodizing about. Let’s keep it simple. Wizorb‘s value lies in the convergence of a classic game with and a whimsically retro aesthetic. I think it’s a fine way to spend an afternoon.

What a time to be alive!


1 thought on “Wizorb”

  1. […] Wizorb is built from the pieces that are traditionally considered foundational to the medium—from before we used words like “medium” to describe it. It has rules of play. It presents an objective (and thereby the opportunity to either win or lose). It has high scores; though, you will never see very large numbers when I play. It is clearly a video game. […]


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