Dragon Quest has been my favorite JRPG franchise for years, mostly because of its unwavering consistency. I know just what to expect from any entry in the series, and I appreciate that. That’s why I often refer to Dragon Quest as gaming comfort food.
Final Fantasy is a much different story. As much as I count on Dragon Quest to remain blissfully familiar, I look to Final Fantasy to be fresh and iconoclastic. However, striving to constantly innovate is risky, and not every risk results in success. I picked up Final Fantasy XV with a certainty that it would continue the tradition of breaking tradition.
But did the risks that Square Enix took on this game pay off?
Continue reading “Final Fantasy XV”
Dragon Quest has been my favorite JRPG franchises ever since I stumbled across Dragon Quest VIII almost 12 years ago (I wrote about revisiting that game here). In the years that followed, I’ve managed to play nearly every main line Dragon Quest game, excluding the Japan-only MMO Dragon Quest X. Then along came Dragon Quest Heroes, a game that promised to be a delightful romp through fields of classic Akira Toriyama-designed enemies, featuring a host of your favorite heroes from previous Dragon Quest games.
But does Heroes live up to the legacy of this storied video game franchise?
Continue reading “Dragon Quest Heroes”
I hadn’t even heard of Deadbolt when my friend Steven gave me a Steam code for the game. It would have been rude to chuck the game into the dark abyss of my Steam library without at least playing for a few minutes, so I installed the game and went to work.
Was it worth my time?
Continue reading “DEADBOLT”
Limbo was the critical darling of the video game community in 2010. But as per usual, it took nearly 7 years to float to the top of my pile of unplayed games. But as much as I poke fun at myself for being so far behind the zeitgeist, I don’t think it’s such a bad thing to let a game age. The hardcore gamers have been carried off by an ever-rolling tide of new, and I’m enjoying things in my own time.
So as I leisurely stroll through the games I neglected to play half a decade ago, I continue to ask myself what makes a game interesting. Is Limbo still interesting enough to talk about?
Continue reading “Limbo”
When I was young, I was fascinated with fire. According to my parents, I tried to set a table on fire during my 5th birthday party when they weren’t looking. Though I have no recollection of that specific event, I definitely have vivid memories of accidentally burning myself while studying the properties of flame. Tomorrow Corporation made Little Inferno for people like me. (I am not a pyromaniac.)
Continue reading “Little Inferno”
I was very thankful to have a few weeks off from work during the holidays to play a video games. My friend Steven dropped by my apartment at least once or twice to enjoy some a lazy afternoons. And as usual, he came with an assignment. This time it was Dear Esther.
Continue reading “Dear Esther”
When Gone Home came out in the last half of 2013, it became part of an ongoing debate as to what constitutes a video game. Late as usual, I sat down to play this particular game in question for the first time a few weeks ago (again, at the behest of my pal Steve). Jumping into Gone Home, I discovered something very, very different than the last video game that I played.
Continue reading “Gone Home”