One of my very first cooperative gaming experiences was playing Teenage Mutant Ninja Turtles: The Hyperstone Heist at my friend Nick’s house. During the winter months Nick and I spent many hours on the floor of his room with his Sega Genesis, perfecting our Turtles (he was always Leonardo and I was always Michelangelo). And on the fateful day that we finally took down Super Shredder, we were so excited that we danced all the way through the closing credits of the game.
It would be difficult for me to speak about Resident Evil 5 without drawing connections between it and the game’s predecessor. For me Resident Evil 4 was an incredibly exciting gaming experience, and a huge part of this was the time in my life in which it occurred. It was early 2005, and Resident Evil 4 had just been released for the Nintendo GameCube. A couple of my friends brought the game and their GameCubes to another friend’s house, where we decided that we’d attempt to play through game in its entirety in one sitting. I stayed up through the early hours of the morning with a little TV in my lap. And though I didn’t complete the game, Resident Evil 4 remains one of my favorite games of all time.
Some of my very favorite games are the ones that give you the freedom to roam around a huge setting and do whatever you want. There is just something emotionally impacting about getting your first glimpse of vast landscape and knowing that you are at the beginning of a grand adventure. And most of the time that landscape is one that draws you in with its beauty, but when you escape Vault 101 for the first time, you realize that Bethesda’s Fallout 3 is not one of those games. It’s setting (Washington D.C.–several hundred years after a nuclear war) is completely desolate.