Apparently, whenever I can’t decide on a game to play, I choose to play no game at all (or just watch the numbers scroll across the screen in Clicker Heroes). The more games I have to choose from, the harder it is to decide. I need help. Luckily, I have a friend who is amused by the embarrassment of riches that is my steam library. I’ve decided to let him guide my PC gaming experience until I can learn to make decisions for myself. Last week, he texted me with my first assignment: Mike Bithell’s Thomas Was Alone.
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There are some games that I play for the enjoyment of the mechanics, and there are some games that I play with the hope of deriving some meaning from the narrative. Guess which of the two categories a game called Clicker Heroes might fall into.
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At the beginning of the summer, I set out to complete the three 16-bit era Final Fantasy games—FFIV, FFV, and FFVI. I waltzed through Final Fantasy IV, after having attempted to finish the game a number of times over the past several years, and then I went on to Final Fantasy V. Of the the three games, this is the one that I hear talked about the least. Apparently, it’s not the reinvention that IV is said to be, nor is it the pinnacle of classic JRPG storytelling that VI is often heralded as. It’s the weird one.
But I was determined.
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I first became vaguely aware of Star Wars in the early 90’s—when I was 5 or 6. I would regularly catch bits and pieces of the original trilogy on television. I was completely unaware of the concept of a sequel, so I assumed that the whole thing was a single, gargantuan film. I couldn’t piece together the narrative, but I’d always been obsessed with big stories: the more impenetrable the better. I fell in love immediately.
Continue reading “Knights of the Old Republic II”
I think I have a fever right now. I can’t really tell. I’m definitely feeling mildly delirious. I can’t think of a better moment to listen to some progressive rock and write about Final Fantasy IV. This is a game that I’ve attempted to play at least 3 or 4 times, but I’ve never managed to finish the game.
… until this summer.
Dang, if that transition doesn’t excite you, you might be sicker than I am. Read on!
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Wednesday, March 2, 2016. One of my friends sent me a text message about an indie game called Stardew Valley. He claimed that I’d like it if I’d ever been into Harvest Moon. I did like those games, but it had been a long time since I’d even thought about the efficient operation of my virtual farm. Somewhere my digital crops remained frozen in time, uncultivated for a decade or more.
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For a few months after I finished playing Metal Gear Solid V, I felt a lingering nostalgia for Hideo Kojima’s signature over-the-top cinematic storytelling. Thankfully, there were still a couple of Kojima-directed games outside of the Metal Gear saga that I’d never gotten around to playing. So I picked up Snatcher, and I enjoyed the heck out of it. But that meant that only one game remained. Policenauts.
Continue reading “Policenauts”